
On a systems level, Resogun and a game show like Who Wants to be a Millionaire? are almost nothing alike, but when it comes to aesthetics, the two are kissing cousins. When someone beats a level in Resogun, the entire stage explodes into plumes of cascading metallic voxels. For those unfamiliar with Defender, I pretty much just described it, too. True to arcade tradition, Resogun is a high score game, presenting 5 similar-looking levels that are meant to be played repeatedly in pursuit of maximum points. These humans can be retrieved and returned to safety, netting you weapon upgrades and bonus points. Occasionally a special glowing set of enemies will appear, and upon the defeat of the entire lot, they will release an imprisoned human for you to rescue. You move left or right around a cylindrical loop, blasting every vaguely insectoid thing that crosses your path. Resogun is a straight-faced, side-scrolling space shooter. Though it builds off Williams’ 1980 space shooter Defender, Resogun ends up having just as much in common with Who Wants to be a Millionaire?


The 00s-era game show comparison ends up being sort of absolute in the case of Resogun. These game shows took simple trivia contests and turned them into decadent spectacles.
#RESOGUN WEAPONS TV#
This revisioning isn’t too dissimilar from the turn-of-the-millennium TV game show revival here in the US.

Take a well-worn formula from a game like Asteroids, Robotron, or Galaga, add an intense amount of neon vector explosions and maybe a shiny new mechanic and you’ve got the perfect partner for a console debut. Classic arcade revival games are a genre unto themselves these days.
